Arena Game Developers
Arena Game Developers PlayStations, smart phones and tablets Adobe Photoshop, Maya, Motionbuilder, Flash, Soundforge & Gamebryo game engine
Are you addicted to Angry Birds, Farmville, Temple Run, Lara Croft: Tomb Raider, Max Payne & other similar games? You too can create your own games! Arena Game Developers
Developers create, design, develop and produce video games and manage teams that create the different elements of game production for new-age gadgets like PlayStations, smart phones and tablets.
A gaming artist brings his characters to life, making them play, fight battles, vanquish enemies and do whatever he wishes.
Get the right skills to make a career in online, PC & mobile gaming industry with Arena Animation’s Game Art & Design (GAD) program.
- Learn all aspects of game development from visual storytelling to modeling, texturing, lighting, rigging& animation, to audio, user interface & game level design.
- Get hands-on practice with latest industry software & develop your own game project.
- Work with popular industry Software/tools such as widely used Adobe Photoshop, Maya, Motionbuilder, Flash, Soundforge & Gamebryo game engine
After completing this course, you can join the international gaming industry. With thousands of mobile phones, tablets & computers available in the market, millions of people are addicted to playing games. Gaming companies cater to this audience by creating & releasing exciting games frequently. There is huge demand for trained & talented gaming artists in these companies. Also, with this training, you have the option of making a career in digital media in the film, TV, advertising & multimedia industries.
Eligibility: 10/ 10+2 /undergraduate/graduate( Arts / Science / Commerce ) / Undergraduates / People with a creative bent of mind.
Duration of this course is approximately 15 months. Classes are typically held for 2 hours a day for 5 days a week. (Fast-track course option also available.)
The first module lays the foundation for learning the basics of design & development of games. Students will learn about the history, various types, game terminologies & technologies, and hardware used in the industry.
|Introduction to Games||24|
|Introduction to Photoshop & Flash||40|
|Game Analysis: Centipede||4|
|Drawing & Composition||32|
Develop conceptual knowledge of game designing.
Developing a drawing portfolio for life drawing, gesture drawing, environmental drawing, still life study, perspective & composition, etc. along with series of digitally designed images using 2D manipulation software.
PreProduction For Games
Students learn the art of storytelling & visualizing a concept for designing. Documenting a gameidea, writing a development & Design document, learning to pitch for your project – are all included. Students will create their own game idea, develop it into a story, make the storyboard, design the characters, props, weapons, levels, etc. and prepare the design & development document.
|Idea: Visualization & Storytelling||24|
|Essence of Game1||16|
|Essence of Game2||16|
|Game Design Documents||16|
|Flash-Based Game Designing||24|
3D game production comprising modeling, texturing, rigging, lighting, animation of characters, props, weapons, levels, etc. based on the design done in the previous module. Students will be taught about FX used in games & sound designing.
Sub-modules Game Developers
|Modeling, Texturing & Lighting for Games||124|
|Game Analysis: Myth – The Fallen Lord||4|
|Rigging & Animation For Games||64|
|FX for Games||24|
|Game Analysis: The Sims||4|
|Sound For Games||8|
Tools/ software taught:
Students learn to design interface of games, play testing, game optimization, etc. There will also be a session on game development.Game Developers
|Game Analysis: Grand Theft Auto III||4|
|Game Interface Designing||24|
|Introduction to Game Development||8|
|Project Report & Portfolio||40|